Castles

Castles in Seven Kingdoms: An Age of Petty Kings are overhauled and have lots of buildings.

Castle Base
The Castle base building is an all-around upgrade and is required for upgrading other buildings.

Administrative Court
The Administrative court has slight bonuses on its own but it's required to upgrade most buildings.

City
Castle cities increase a castle's tax income.

Walls
Walls increase a castle's fort level.

Curtain Walls
Curtain Walls increase the castle's fort level.

Moats
Moats increase a castle's fort level.

Patrols
Patrols increase a castle's defence in a variety of ways.

Watch Tower
Watch towers increase a castle's garrison size.

Roads
Roads increase movements speed in the county and add a small income.

Recruitment Posts
Recruitment posts increase the number of light troops.

Barracks
Barracks increase the number of professional infantry.

Stables
Stables increase the number of light cavalry.

Blacksmith
Blacksmiths increase the combat effectiveness of your troops.

Knight's Quarters
Knight's Quarters increase the number of Heavy Cavalry. Westerosi Pagans(except The Vulture) or Drowned God believers can't build this.

Lesser Noble Quarters
Lesser Noble Quarters provide Professional Infantry and Light Cavalry. Only Westerosi Pagans(except The Vulture) and Drowned God believers can build this.

Port
Ports increase tax income and provide ships.

Vineyards
Vineyards increase tax income.They can only be built on Plains or Farmlands terrain. They can only be built by: rulers.
 * Dornish
 * Salt Dornish
 * Sand Dornish
 * Scorched Dornish
 * Orphans of the Greenblood
 * North Marcher
 * Reachman
 * Manderish
 * Wynelander
 * Evenstart

Orchards
Orchards increase tax income. They can only be built on Plains, Farmlands or Hills terrain. They can only be built by: rulers.
 * Blackwaterman
 * Stormlander
 * Marcher
 * Waterman
 * Wrathman
 * Rainlander

Cattle Pastures
Cattle Pastures increase tax income. They can only be built on Plains, Farmlands or Hills terrain. They can only be built by: rulers.
 * North Marcher
 * Crownlander
 * Riverlander
 * Muddish
 * Crackclawmen
 * Dusklander
 * Sisterman

Sheep Pastures
Sheep Pastures increase tax income. They can only be built on Plains, Farmlands or Hills terrain. They can only be built by: rulers.
 * Flint Clansmen
 * Northmen
 * Barrowmen
 * Clansmen
 * Crabmen
 * Craggon
 * Bronzeman
 * Lowlan Valeman
 * Andal

Goat Pastures
Goat Pastures increase tax income. They can only be built on Plains, Farmlands, Hills or Mountains terrain. They can only be built by: rulers.
 * Hill Clansmen
 * Valeman
 * Mountain Clansmen
 * Thenn
 * Nightrunners
 * Frozen Shore
 * Ice Rivermen
 * Hornfoots
 * Cavemen
 * Gildlic
 * Dumhic
 * Hartenn
 * Saliosi
 * Harishic
 * Skagosi
 * Wildling