Westerosi Paganism

Westerosi Paganism is the collection of faiths followed by the first men of Westeros. It is widespread in Westeros and unlike vanilla paganism, it doesn't put a limit on succession laws.

Old Gods
This is the mainstream religion of mainland Westeros among the first men. Modifiers for characters following this religion:
 * Females can hold temples
 * Priests can marry

Martial +2

Stewardship +1

Intrigue -1

Learning +2

Vassal opinion +10

Feudal Vassal Minimum Levy : +5%

Feudal Vassal Maximum Levy : +10%

Troop bonuses for characters following this religion:

Levy Reinforcement Rate: +15%

Archers offensive: +10%

Professional infantry offensive: +5%

Levy infantry offensive: +5%

Troop bonuses when fighting in territory of own religion:

Archers defensive: +20%

Professional infantry defensive: +10%

Levy infantry defensive: +15%

Lady of the Waves
The Lady of the Waves is the faith of the Sistermen Modifiers for characters following this religion:
 * Females can hold temples
 * Priests can marry
 * Male rulers can take 2 concubines
 * Rulers can raid infidels for loot
 * Rulers can navigate major rivers
 * Defensive attrition against other religion groups
 * No opinion penalty for female ruler or heir

Diplomacy -1

Martial +2

Intrigue +1

Learning +1

Troop bonuses for characters following this religion:

Professional infantry offensive: +10%

Professional infantry defensive: +10%

Levy infantry offensive: +10%

Levy infantry defensive: +10%

The Vulture
The Vulture is the faith of the Stone Dornish. The Vulture Faith doesn't have any holy sites.
 * Females can hold temple titles
 * Priests can marry
 * Male rulers can take 2 concubines
 * Defensive attrition against other religion groups
 * No opinion penalty for female ruler or heir

Modifiers for characters following this religion:

Diplomacy -1

Martial +3

Stewardship -1

Intrigue +1

Troop bonuses for characters following this religion:

Professional infantry offensive: +5%

Professional infantry defensive: +5%

Levy infantry offensive: +15%

Levy infantry defensive: +15%

Troop bonuses when fighting in territory of own religion:

Levy infantry defensive: +25%

Beyond the Wall Old Gods
This is the faith of the people who live beyond the wall, the free folk.
 * Females can hold temple titles
 * Priests can marry

Modifiers for characters following this religion:
 * Rulers can raid infidels for loot
 * Defensive attrition against other religion groups
 * Vassals don't get angry when their levy is raised
 * Increasing tribal organization will upset vassals of this religion
 * Vassals get free warscore in independence wars
 * No opinion penalty for female ruler or heirBeyondthewall.png

Diplomacy -1

Martial +2

Stewardship +1

Learning +1

General opinion: -5

Feudal Vassal Maximum Levy: -20%

Troop bonuses for characters following this religion:

Archers offensive: +10%

Professional Infantry offensive: +10%

Levy Infantry offensive: +10%

Troop bonuses when fighting in territory of own religion:

Archers defensive: +20%

Professional Infantry defensive: +10%

Levy Infantry defensive: +15%

The White Ones
This is a heresy of the Beyond the Wall Old Gods faith. Modifiers for characters following this religion:
 * Priests can marry
 * Rulers can raid infidels for loot
 * Defensive attrition against other religion groups
 * Vassals don't get angry for having their levies raised
 * Increasing tribal organization will upset vassals of this religion
 * Vassals get free warscore in independence warsBeyondthewall.png

Diplomacy -2

Martial +3

Learning +2

General opinion: -10

Troop bonuses for characters following this religion:

Archers offensive: +5%

Professional Infantry offensive: +15%

Levy Infantry offensive: +15%

Troop bonuses when fighting in territory of own religion:

Archers defensive: +15%

Professional Infantry defensive: +10%

Levy Infantry defensive: +20%